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Third-generation video game consoles

The list "Third-generation video game consoles" has been viewed 16 times.
This list has 3 sub-lists and 22 members. See also Video game consoles by generation, 2000s in video gaming, 2000s toys, 1990s toys, 1980s toys, 1990s in video gaming, 1980s in video gaming
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  • Nintendo Entertainment System
    Nintendo Entertainment System Home video game console developed by Nintendo
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    The Nintendo Entertainment System (NES) is an 8-bit home video game console produced by Nintendo. It was first released in Japan on July 15, 1983, as the Family Computer (Famicom). It was released in US test markets as the redesigned NES in October 1985, and fully launched in the US the following year. The NES was distributed in Europe, Australia, and parts of Asia throughout the 1980s under various names. As a third-generation console, it mainly competed with Sega's Master System.
  • Master System
    Master System Home video game console
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    The Master System is an 8-bit third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with graphical capabilities improved over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia and Europe.
  • View-Master Interactive Vision
    View-Master Interactive Vision VHS-based game console introduced in 1988
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    View-Master Interactive Vision is an interactive movie VHS console game system, introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. The tagline is "the Two-Way Television System that makes you a part of the show!" The titles include four Sesame Street games, two games featuring The Muppet Show characters, and a Disney game, Disney's Cartoon Arcade.
  • Dina (video game console)
    Dina (video game console) third-generation home video game console
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    The Dina, also known in Taiwan as the Chuang Zao Zhe 50(Chinese:創造者 50), is a home video game console of the third generation originally manufactured by Bit Corporation, later sold in the United States by Telegames as the Telegames Personal Arcade. It is a clone of both the ColecoVision and Sega SG-1000 consoles, with one cartridge slot for each platform, and came bundled with the game Meteoric Shower, which was built into the system. Telegames never advertised its compatibility with the SG-1000.
  • Commodore 64 Games System
    Commodore 64 Games System video game console
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    The Commodore 64 Games System (often abbreviated C64GS) is the cartridge-based home video game console version of the popular Commodore 64 home computer. It was released in December 1990 by Commodore into a booming console market dominated by Nintendo and Sega. It was only released in Europe and was a considerable commercial failure. The C64GS came bundled with a cartridge containing four games: Fiendish Freddy's Big Top O'Fun, International Soccer, Flimbo's Quest, and Klax.
  • Amstrad GX4000
    Amstrad GX4000 home video game console
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    The GX4000 is a short-lived video game console from Amstrad which shipped in Europe in 1990. The console is based on an upgraded version of the Amstrad CPC technology and is compatible with the majority of CPC Plus software. The GX4000 shipped with two gamepads and the game Burnin' Rubber.
  • Halcyon (console) home video game console
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    The Halcyon is a home video game console produced by RDI Video Systems. The system was planned to be released in January 1985, with the initial retail price for the system being US$2,500 (equivalent to $7,309 in 2024). Fewer than a dozen units are known to exist and it never reached most retailers because of a lack of affordable disc players. The design featured a LaserDisc player and an attached computer, each the size of an early-model VCR. Of the six games planned, only two games were released: Thayer's Quest and NFL Football LA Raiders vs SD Chargers. RDI Video Systems claimed that the system would be entirely voice-activated, and would have an artificial intelligence akin to HAL 9000 from 2001: A Space Odyssey.
  • Atari 7800
    Atari 7800 home video game console
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    The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it the first ever console with backward compatibility. It shipped with a different joystick than the 2600-standard CX40 and included Pole Position II as the pack-in game. The European model has a gamepad instead of a joystick. Most of the early releases for the system are ports of 1981–1983 arcade video games. The final wave of 7800 cartridges are closer in style to what was available on other late 1980s consoles, such as Scrapyard Dog and Midnight Mutants.
  • SG-1000
    SG-1000 Home video game console developed by Sega
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    The SG-1000 is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nakayama, president of Sega's Japanese arm, and was released on July 15, 1983, the same day that Nintendo released the Family Computer in Japan. It also had a limited release in Australia and New Zealand.
  • Control-Vision unreleased video game console
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    The Control-Vision (codenamed NEMO) is an unreleased video game console developed by Tom Zito. It is notable for using VHS tapes rather than ROM cartridges, prompting the creation of game content which survived on into much more advanced CD-ROM platforms.
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