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Infocom

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  • Get Lamp
    Get Lamp 2010 film by Jason Scott
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    Genre: Documentary
    With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers... more »
    rank #1 · 1
    Get Lamp is a documentary about interactive fiction (a genre that includes text adventures) filmed by computer historian Jason Scott of textfiles.com. Scott conducted the interviews between February 2006 and February 2008, and the documentary was released in July 2010.
  • Michael Berlyn American video game designer (1949–2023)
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    rank #2 ·
    Michael Berlyn (1949 – March 2023) was an American video game designer and writer. He was best known as an implementer at Infocom, part of the text adventure game design team. He is also known as the designer behind Bubsy in Claws Encounters of the Furred Kind (1993) and Bubsy 3D (1996).
  • Grue (monster) video game
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    rank #3 ·
    Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a range of personal computers beginning in 1980. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction.
  • Zork: The Undiscovered Underground
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    rank #4 ·
    Zork: The Undiscovered Underground is an interactive fiction video game written by former Infocom Implementors Marc Blank and Michael Berlyn and implemented by G. Kevin Wilson using the Inform language. The game was commissioned by Activision as a free promotional product to coincide with the release of Zork: Grand Inquisitor. It was released on August 28, 1997.
  • Al Vezza Person
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    rank #5 ·
    Albert Vezza was a computer science professor and a founder of video game company Infocom.
  • Z-machine virtual machine
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    rank #6 ·
    The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games. Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform. With the large number of incompatible home computer systems in use at the time, this was an important advantage over using native code or developing a compiler for each system.
  • Legends of Zork 2009 video game
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    rank #7 ·
    Legends of Zork was a browser-based online adventure game based on the Zork universe created by software company Infocom.
  • Mines of Titan
    Mines of Titan 1989 video game
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    rank #8 ·
    Mines of Titan is a single-player role-playing video game, developed by Westwood Associates (later Westwood Studios), and published by Infocom in 1989 for Apple II, Commodore 64, and MS-DOS.
  • Quarterstaff: The Tomb of Setmoth
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    rank #9 ·
    Quarterstaff: The Tomb of Setmoth is an interactive fiction role-playing video game developed by Scott Schmitz and Ken Updike and released by Infocom for Macintosh in 1988. The game features a text parser, graphics, a dynamically updated map, and a graphical interface that incorporates Mac OS hierarchical menus.
  • BattleTech: The Crescent Hawk's Revenge
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    rank #10 ·
    BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. It is a direct sequel to BattleTech: The Crescent Hawk's Inception, though the gameplay is considerably different from that of the first title, which was primarily an adventure/role-playing game. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, the game serves as a prototype for what later became Dune II, the first real-time strategy title on the PC.
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